![]() ![]() ![]() Maybe you'll need to export from DAZ Studio to Blender, then use the Octane/Blender integration to render your images on that fancy new M1 Mac you just bought. Otoy have more info on their site.Ĭompatibility with Apple Silicon is interesting, although the requirement for Big Sur leaves DAZ users hanging: current versions of DAZ Studio won't be Big Sur-compatible until later this year (according to DAZ), and I don't believe that any of DAZ's other tools - Carrara, Hexagon, Bryce - are or probably ever will be Big Sur compatible. Prime offers a free tier for 'personal and non-commercial use' with some limitations. Enterprise seems to run you about EUR40/month once your one year sub runs out, so you'd need to like it quite a lot to make it worthwhile. It does come with a free one-year subscription to Octane X Enterprise or Octane X Prime. It sounds as if you need to pair the (free) renderer with a subscription to make use of it. It also integrated plug-in support for Cinema 4D, SketchUp, Maya, Houdini, Blender, Modo, Nuke, Unreal Engine, Unity and other 3D content-creation tools. built Octane X from the ground up for Mac, optimizing it for Apple's Metal graphics API and the Apple M1 GPU. It requires Big Sur, but will run on Apple Silicon. There's a feature article on the Mac App Store today, announcing the release of Octane X for Mac. ![]()
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